
You can choose to do so at the start of your turn by spending 3 Soul points if you aren't incapacitated. You have the ability to use the Soul you collect to restore your own vitality. A feature's "spell level" is equal to its notch or Soul point cost, and the effects of charms are suspended if you are raging or in an antimagic field. Soul-fueled attacks (as well as damage caused by Charms) are considered to be spells in reference to other game mechanics. Soul attack modifier = your proficiency bonus + your Wisdom modifier Soul save DC = 8 + your proficiency bonus + your Wisdom modifier In addition, you use your Wisdom modifier when setting the saving throw DC for a Charm or Soul feature you use and when making an attack roll with one. You use your Wisdom modifier whenever a feature refers to your Soul modifier. Wisdom is your Soul attack ability, since your Soul power derives from your attunement to its energy. Soul AttacksĪs you gain levels in this class, you will learn Soul-fueled attacks. Your DM may allow you to find totems, hot springs, or other ancient wonders throughout the world that can replenish your Soul points. Additionally, all of your Soul points are restored whenever your character level increases. (Whether a creature is "hostile" is determined by your DM.) Doing so restores 1 Soul point. You gain Soul by successfully striking a hostile creature with your Nail. You learn more Soul features as you gain levels in this class. You start knowing one such feature: Focus. You can spend these points to fuel various Soul features. Your pale knight level determines the maximum number of Soul points you can have, as shown in the Pale Knight table. Your ability to gather and make use of this energy is represented by a number of Soul points. Your pale heritage allows you to harness the mystic power of Soul, the energy filling the universe with life. Your shortsword (or alternatively any other melee weapon you wield that you are proficient in) is referred to as your Nail in other class features. You can attack with a shortsword using two hands when you do so, you deal slashing damage and its damage die increases to 2d6. Pale Knights are trained to strike fiercely with small objects. (a) a dungeoneer's pack or (b) an explorer's pack.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Acrobatics, Arcana, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival Equipment Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per pale knight level after 1st Proficiencies Hit Points at 1st Level: 8 + your Constitution modifier Proficiencies gained: simple weapons, shortswordsĪs a pale knight, you gain the following class features: Hit Points.If you gain a level in a class other than your first, you only gain some of that class's starting proficiencies: In order to multiclass into the the pale knight, you must meet its prerequisites. First, your highest ability score should be Dexterity, followed by Wisdom and then Constitution. You can make a pale knight quickly by following these suggestions. You will have to engage in melee combat in order to use your powerful ranged attacks. It is generally best to have both a high Dexterity and a high Wisdom score, but you can lean more into one or the other via your choice of charms and ASI/feats.Īdditionally, bear in mind that your main class resource, Soul, is not recovered by resting, but rather by striking enemies. They are similar to Eldritch Invocations but can be equipped & unequipped each short or long rest. It's also important to consider what combination of charms you will be using. Were they born with combat capability, or was it gained through years of difficult training?
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However, in the context of roleplaying games, feel free to break this precedent.Īs you build your Pale Knight, think about the origin of their abilities. Traditionally, pale knights do not speak and show no emotion. You rescue the world's vulnerable populations from terrible fiends and evil deities. – From 'Elegy for Hallownest' by Monomon the Teacherīorn of wyrm and root, of soul and void, you are a pale knight. Under palest watch, you taught, we changed, base instincts were redeemed,Ī world you gave to bug and beast as they had never dreamed. In wilds beyond they speak your name with reverence and regret,įor none could tame our savage souls yet you the challenge met,
